Pack for Your Route
These are editorial priorities, not official rankings. A useful pack depends on your goal and the supplies you can reach.
| Purpose | Items to consider |
|---|---|
| Recovery | Food, Bait, First Aid Kit |
| Signaling | Flare Gun, Flashlight |
| Encounters | Anchor, Bucket, Fishing Net, Duct Tape |
| Exploration | Scuba Gear, Map, Compass |
| True End | Heart Parts |
Bait and Built-In Equipment
Fishing does not require bait: switch it off to conserve stock. The community reports a rod and repair kit are already aboard. The older instruction to scavenge a rod or inevitably starve is incorrect.
Food and Medicine
Coconut restores substantial hunger and a little health for one Energy. Junk risks illness; First Aid Kits cure it. Healing was increased to 70% in v1.1.3.
Scuba Gear
v1.1.4.4 improves its initial durability and chance of saving Energy after use. These are relative balance changes, not a published absolute success rate. Treat diving as a calculated risk.
Duct Tape
Repairs using tape are optional from v1.1.2, and its chest drop chance was reduced. Decide whether a repair now is worth using your remaining supply.
True End / Pay Back Your DebtReveal spoilers +
True End / Pay Back Your Debt
These refer to the same Steam objective. The developer confirms that an earlier Kraken encounter no longer closes the route. Keep collecting Heart Parts rather than abandoning the run.
- Community route: collect three Heart Parts, then reach the relevant Kraken / Heart encounter.
- Players report parts from the red-sea encounter, chests, fishing, and occasionally Row's dialogue. These are random opportunities, not a guaranteed day-by-day sequence.
- Exact drop rates, danger thresholds, and dialogue timing are community observations and are not verified here.
KEEP YOUR BEARINGS
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