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Fishes manual/Night events

FIELD GUIDE 04 / v1.1.4.4

Don't Sleep With The Fishes Night Events Guide.

New encounters and a source-labeled reference for risky night choices.

Sources checked Official notes + labeled community reports

New Encounters Since v1.1.4

New Encounters Since v1.1.4
EventWhat changes your plan
Friend FoundLeaving alone can allow a later shipmate rescue.
JunkerOffers a use for accumulated junk.
HungerStarvation without food can trigger a desperate eating choice.
Small IslandVisit yourself for a chance at Coconut, or send a shipmate.
SicknessKeep medical supplies available before taking food risks.

Rescue: Airplane and Cargo Ship

Signal with a Flare Gun or Flashlight, then keep surviving until rescue. The newer countdown replaces advice that treats every subsequent night as a fresh rescue lottery. No fixed wait length is published in the patch notes.

Community Counter Notes

These are community observations. Check your health and supplies before acting: a counter may protect you at the cost of damage or equipment.

Community Counter Notes
EncounterReported responseCaution
KrakenAnchor or HarpoonSerious damage or item loss remains possible
AnglerfishHarpoon or FlashlightItem loss and damage vary by outcome
SeagullFeed to pursue its ending; repel otherwiseKeeping birds changes the run
True End / Pay Back Your DebtReveal spoilers +

True End / Pay Back Your Debt

These refer to the same Steam objective. The developer confirms that an earlier Kraken encounter no longer closes the route. Keep collecting Heart Parts rather than abandoning the run.

  • Community route: collect three Heart Parts, then reach the relevant Kraken / Heart encounter.
  • Players report parts from the red-sea encounter, chests, fishing, and occasionally Row's dialogue. These are random opportunities, not a guaranteed day-by-day sequence.
  • Exact drop rates, danger thresholds, and dialogue timing are community observations and are not verified here.

When You Have No Answer

The developer explicitly allows trying to sleep when you have no useful item. Read the encounter first: sleeping is an available choice, not a universally safe one.

KEEP YOUR BEARINGS

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