
Evacuate With a Plan
Gather supplies, throw them into the lifeboat, and stay near it when evacuation ends. There is room for one human shipmate. Item positions vary, so adapt your route.
- Editorial priority: food and bait for recovery, a signaling item for rescue, medical supplies, then tools for encounters.
- Community correction: the lifeboat already has fishing and repair equipment; a Fishing Rod is not a scavenging prerequisite.
Controls and Comfort
| Action | Input |
|---|---|
| Move during scavenging | W / A / S / D |
| Pick up and toss supplies | E, Left-Click, or Right-Shift |
| Survival choices | Mouse: point and click |
| Speed up night introductions | Hold F after enabling Fast-Forward |
| Windowed mode | Alt+Enter |
| Camera comfort | Disable head-bob or invert Y in Settings |
Read Status Before Spending Energy
Fishing, eating, tasks, and conversation share the daytime budget. Check hunger, health, hull, and shipmate status first. Keep enough capacity for the task that prevents today's immediate failure; survival has no guaranteed calendar.
Choose Support for Today's Work
Support is offered conditionally, costs one Energy, and expires at the end of the day. Check the shipmate's status board before budgeting actions.
| Shipmate | Support | Use when |
|---|---|---|
| Frederik | Keep bait on successful catches | Fishing with bait |
| Row | Repairs cost two less Energy | Boat or item repairs |
| Laurel | Food restores twice the hunger | Eating and recovery |
| Captain Whiskers | 1% fishing bonus (passive) | A small extra catch chance |
Rescue: Airplane and Cargo Ship
Signal with a Flare Gun or Flashlight, then keep surviving until rescue. The newer countdown replaces advice that treats every subsequent night as a fresh rescue lottery. No fixed wait length is published in the patch notes.
Recover From Bad Food Choices
Eating junk is a last resort. Coconut is another food option. Check the medical and food notes before taking these risks, especially if tomorrow's meals are your only recovery plan.
Before You Start
The game contains jumpscares, flashing lights, and loud sounds. Use the comfort and audio settings. If an old build carries illness or other state into a fresh run, update before treating it as a gameplay rule.
KEEP YOUR BEARINGS
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