Survival & Rescue
Rescue Ending
Requirement: Flare Gun or Flashlight. Respond to Hope and Other People night events.
Signal passing aircraft during Hope events. The most common good ending.
Survivor Ending
Requirement: Survive long enough and reach rescue conditions.
Harder than standard rescue — must survive longer without specific item triggers.
Secret & Hidden
True Ending (Community Theory)
Requirement: Heart of the Sea item + Giant Squid interaction. May involve paying debt.
Status: Community theory — not independently verified.
Pay Debt Route
Requirement: Possibly connected to Giant Squid and Heart of the Sea.
Status: Community is still tracking.
Ghost Ship / Flying Dutchman (Unverified)
Requirement: Unknown. Specific trigger not confirmed.
Status: Player speculation.
Death & Bad Endings
Lost at Sea (Death)
Requirement: Hit 0 health, starve, or fail critical night events without counter items.
Starvation
Requirement: Run out of food. No Bait or Fishing Rod.
Boat Destroyed
Requirement: Fail Whirlpool or Leak events without Anchor or Duct Tape.
Shipmate Death
Requirement: Fail Eyes event or other crew-threatening encounters.
Seagull Bad Ending
Requirement: Keep seagull too long without shooing. Letting too many stay triggers this.
Spoiler Policy
This endings guide is marked with community confidence levels. Where a route is labeled "Community-Reported" or "Unverified," it means players have shared theories but the exact trigger has not been confirmed through independent testing or official sources.
Official sources confirm multiple endings exist but do not specify an exact number. All ending routes documented here are based on player reports.
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