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HOOD WARFARE 2 / PLAYER FIELD MANUALOfficial game

CHICAGO FIELD MANUAL / INDEPENDENT GUIDES

Hood Warfare 2 Game Modes

Learn all six objectives, including Chain Snatch's 75-point target and friendly-chain denial. Check round time limits and compare team play with free-for-all action.

STEAM APP 5155360 · OFFICIAL DATA AUTO-REFRESH · GUIDES REVIEWED 2026-11-01

02 / FIELD MANUAL

Choose a mode. Read the objective.

All six officially announced modes are listed here. Select one for a quick briefing, then read the full explanation below.

Check the official mode descriptionsCheck the Chain Snatch scoring update

TEAM OBJECTIVE

Turf WarTerritory control

Control territory rather than only chasing opponents.

Official objective
Fight for turf around the map. Areas held by your gang earn points.
Start here
Hold one objective with your team and watch where reinforcements arrive. Leave someone to defend existing turf when pushing forward.
Watch for
Leaving captured turf undefended while the whole team chases distant opponents.

Objectives come from the official store and developer patches. Chain Snatch reflects the 1.0.1.8 change to 75 points, with no points for friendly-chain recovery. Starting tips and cautions are editorial advice.

03 / FIELD MANUAL

Every mode, explained.

Teamwork advice is editorial guidance. Objectives come from the official store and patch notes: Chain Snatch uses the 1.0.1.8 scoring change; round time limits are announced in 1.0.2.0.

01

Turf War / Team

Territory control

Fight for turf around the map. Areas held by your gang earn points.

Objective
Control territory rather than only chasing opponents.
Practice advice
Hold one objective with your team and watch where reinforcements arrive. Leave someone to defend existing turf when pushing forward.
Watch out for
Leaving captured turf undefended while the whole team chases distant opponents.
02

GangBang / Team

Team shootout

Two teams compete for kills. The gang with more kills wins.

Objective
Add kills for your team while avoiding needless deaths.
Practice advice
Move with a teammate. Practise identifying enemies from cover before deciding to engage.
Watch out for
Repeatedly rushing through an exit that opponents already have covered.
03

Chaos / Free-for-all

Free-for-all

There are no teams. Each player fights for themselves and competes for kills.

Objective
Read nearby threats and secure more kills.
Practice advice
Practise listening and checking your flanks and rear. Move after a fight rather than staying at the position you just revealed.
Watch out for
Assuming another player you have just spotted is a teammate.
04

Hit A Lick / Team

Bag capture

Bring the bag from the enemy's hood back to yours while protecting your own bag.

Objective
Coordinate capture, transport, escort and defence.
Practice advice
Confirm that a teammate is defending before heading out. Once a teammate takes the bag, cover their return rather than lingering near the enemy spawn.
Watch out for
Sending everyone after the enemy bag and leaving your own objective unprotected.
05

Destroy The Block / Team

Plant or defuse

The attackers plant a bomb; the defenders stop them or defuse it. You have one life per round.

Objective
Complete the round's attack or defence around the bomb objective.
Practice advice
Check whether you are attacking or defending and share route information with your team. Avoid scouting unfamiliar areas alone.
Watch out for
Treating a round-based mode as a kill race with immediate respawns.
06

Chain Snatch / Team

Chain collection

Collect enemy chains to score. Update 1.0.1.8 changed the target from 100 to 75 points. Recovering your own team's chains denies the enemy a pickup but no longer adds a point to your team.

Objective
Reach 75 points through enemy-chain pickups; recovering friendly chains is denial, not a way to increase your score.
Practice advice
Check cover and enemy sightlines before approaching a chain. Have a teammate cover the pickup rather than losing several players over one drop.
Watch out for
Expecting friendly-chain recovery to score, or rushing blindly towards a drop under fire.

THE EVIDENCE / SOURCES & LIMITS

Sources for facts. Context for advice.

ZowGame is an independent guide site. Trapstar Games develops and publishes the game; screenshots come from its official Steam listing. Practice sequences, objective explanations and route suggestions are editorial guidance.

Steam store details, the official announcement archive and Valve's compatibility report were checked on 2026-11-01. Live feeds show separate retrieval times. Linked support policies should be checked at their source; unverified weapon values, the full map roster and killstreak thresholds remain marked.

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